# Commission Implementing Decision (EU) 2019/417 of 8 November 2018 laying down guidelines for the management of the European Union Rapid Information System ‘RAPEX’ established under Article 12 of Directive 2001/95/EC on general product safety and its notification system (notified under document C(2018) 7334), Division 6.3: Sensitivity analysis

Extent: E+W+S+N.I.

The factors used to calculate the risk of an injury scenario, namely the severity of the injury and the probability, often have to be estimated. This creates uncertainty. Probability in particular can be difficult to estimate, since the behaviour of consumers, for example, can be difficult to predict. Does a person perform a certain action often or only occasionally?
It is therefore important to consider the level of uncertainty of the two factors and to make a sensitivity analysis. The purpose of this analysis is to establish how much the risk level varies when the estimated factors vary. The example provided on the table below only shows the variation of probability, since the severity of the injury is usually predicted with more certainty.
A practical way of performing the sensitivity analysis is to repeat the risk assessment for a certain scenario, but to use a different probability for one or more steps in the scenario. For example, a candle containing seeds could cause a fire, because the seeds can catch fire and generate high flames. Furniture or curtains can catch fire and persons not in the room could inhale toxic fumes and suffer fatal poisoning:
Injury scenario
Injury type and location
Severity of injury
Probability of injury
Resulting probability
Risk
Seeds or beans catch fire generating high flames. Furniture or curtains catch fire. Persons are not in room, but inhale toxic fumes.
Fatal poisoning
4
Seeds or beans catch fire: 90 % (0,9)
People not in the room for some time: 30 % (0,3)
Furniture or curtains catch fire: 50 % (0,5) (depends on surface on which candle is placed)
Persons inhale toxic fumes: 5 % (0,05)
0 00675 > 1/1 000
Serious
The probability levels for the steps in the scenario were estimated as shown in the table.
The overall probability is 0,00675, which corresponds to > 1/1 000 in table 4. This leads to the conclusion of ‘serious risk’. Note that the exact probability is closer to 1/100 than to 1/1 000, which already gives some confidence in the risk level because it is a little deeper in the serious risk area of table 4 than the > 1/1 000 row suggests.
Suppose we are uncertain about the 5 % probability that persons inhale the toxic fumes. We could put it at a much lower 0,1 % (0 001 = 1 in a thousand). If we recalculate with that assumption, the overall probability is 0,000135, which translates into > 1/10 000. Nevertheless, the risk is still serious. Even if for some reason the probability were to be a factor of 10 lower, the risk would still be high. Therefore, although the probability may vary 10- or 100-fold, we still find a serious or high risk (the latter being quite close to ‘serious’). Thus, this sensitivity analysis lets us confidently assess the risk as serious.
In general, however, risk assessment should be based on ‘reasonable worst cases’: not too pessimistic on every factor, but certainly not too optimistic.
Table 1
Consumers
Consumers
Description
Very vulnerable consumers
Very young children: 0 to 36 months
Others: Persons with extensive and complex disabilities
Vulnerable consumers
Young children: Children older than 36 months and younger than 8 years.
Older children: Children 8 to 14 years
Others: Persons with reduced physical, sensory or mental capabilities (e.g. partially disabled, elderly, including those over 65, with some reduction in their physical and mental capabilities), or lack of experience and knowledge
Other consumers
Consumers other than very vulnerable or vulnerable consumers
Table 2
Hazards, typical injury scenarios and typical injuries
NB: This table is for guidance only; the typical injury scenarios should be adapted when preparing a risk assessment. There is specific risk assessment guidance for chemicals, cosmetics and possibly others. It is highly recommended to use this specific guidance when assessing such products. See section 3.2.
Hazard group
Hazard(product property)
Typical injury scenario
Typical injury
Size, shape and surface
Product is obstacle
Person trips over product and falls; or person bumps into product
Bruising; fracture, concussion
Product is impermeable to air
Product covers mouth and/or nose of a person (typically a child), or covers internal airway
Suffocation
Product is or contains small part
Person (child) swallows small part; the part gets stuck in larynx and blocks airways
Choking, internal airway obstruction
Possible to bite off small part from product
Person (child) swallows small part; the part gets stuck in the digestive tract
Digestive tract obstruction
Sharp corner or point
Person bumps into sharp corner or is hit by moving sharp object; this causes a puncture or penetration injury
Puncture; blinding, foreign body in eye; hearing, foreign body in ear
Sharp edge
Person touches sharp edge; this lacerates the skin or cuts through tissues
Laceration, cut; amputation
Slippery surface
Person walks on surface, slips and falls
Bruising; fracture, concussion
Rough surface
Person slides along rough surface; this causes friction and/or abrasion
Abrasion
Gap or opening between parts
Person puts a limb or body in opening and finger, arm, neck, head, body or clothing is trapped; injury occurs due to gravity or movement
Crushing, fracture, amputation, strangulation
Potential energy
Low mechanical stability
Product tips; person on top of product falls from height, or person near product is hit by the product; electrical product tips, breaks and gives access to live parts, or continues to work heating nearby surfaces
Bruising; dislocation; sprain; fracture, concussion; crushing; electric shock; burns
Low mechanical strength
Product collapses by overloading; person on top of product falls from height, or person near product is hit by the product; electrical product tips, breaks and gives access to live parts, or continues to work heating nearby surfaces
Bruising; dislocation; fracture, concussion; crushing; electric shock; burns
High position of user
Person at high position on the product loses balance, has no support to hold on to and falls from height
Bruising; dislocation; fracture, concussion; crushing
Elastic element or spring
Elastic element or spring under tension is suddenly released; person in the line of movement is hit by the product
Bruising; dislocation; fracture, concussion; crushing
Pressurised liquid or gas, or vacuum
Liquid or gas under pressure is suddenly released; person in the vicinity is hit; or implosion of the product produces flying objects
Dislocation; fracture, concussion; crushing; cuts (see also under fire and explosion)
Kinetic Energy
Moving product
Person in the line of movement of the product is hit by the product or run over
Bruising; sprain; fracture, concussion; crushing
Parts moving against one another
Person puts a body part between the moving parts while they move together; the body part gets trapped and put under pressure (crushed)
Bruising; dislocation; fracture; crushing
Parts moving past one another
Person puts a body part between the moving parts while they move close by (scissor movement); the body part gets trapped between the moving parts and put under pressure (shearing)
Laceration, cut; amputation
Rotating parts
A body part, hair or clothing of a person is entangled by the rotating part; this causes a pulling force
Bruising; fracture; laceration (skin of the head); strangulation
Rotating parts close to one another
A body part, hair or clothing of a person is drawn in by the rotating parts; this causes a pulling force and pressure on the body part
Crushing, fracture, amputation, strangulation
Acceleration
Person on the accelerating product loses balance, has no support to hold on to and falls with some speed
Dislocation; fracture, concussion; crushing
Flying objects
Person is hit by the flying object and depending on the energy sustains injuries
Bruising; dislocation; fracture, concussion; crushing
Vibration
Person holding the product loses balance and falls; or prolonged contact with vibrating product causes neurological disorders, osteoarticular disorder, trauma of the spine, vascular disorder
Bruising; dislocation; fracture; crushing
Noise
Person is exposed to noise from the product. Tinnitus and hearing loss may occur depending on sound level and distance
Hearing injury
Electrical Energy
High/low voltage
Person touches part of the product that is at high voltage; the person receives an electric shock and may be electrocuted
Electric shock
Heat production
Product becomes hot; a person touching it may sustain burns; or the product may emit molten particles, steam, etc., that hits a person
Burn, scald
Live parts too close
Electric arc or sparks occur between the live parts. This may cause a fire and intense radiation
Eye injury; burn, scald
Extreme temperatures
Open flames
A person near the flames may sustain burns, possibly after clothing catches fire
Burn, scald
Hot surfaces
Person does not recognise the hot surface and touches it; the person sustains burns
Burn
Hot liquids
Person handling a container of liquid spills some of it; the liquid falls on the skin and causes scalds
Scald
Hot gases
Person breathes in the hot gases emitted from a product; this causes lung burn; or prolonged exposure to hot air causes dehydration
Burn
Cold surfaces
Person does not recognise the cold surface and touches it; the person sustains frostbite
Burn
Radiation
Ultraviolet radiation, laser
Skin or eyes of a person are exposed to radiation emitted by the product
Burn, scald; neurological disorders; eye injury; skin cancer, mutation
High intensity electromagnetic field (EMF) source; low frequency or high frequency (microwave)
Person is close to the electromagnetic field (EMF) source, body (central nervous system) is exposed
Neurological (brain) damage, leukaemia (children)
Fire and explosion
Flammable sub stances
Person is near the flammable substance; an ignition source sets the substance on fire; this causes injuries to the person
Burn
Explosive mixtures
Person is near the explosive mixture; an ignition source causes an explosion; the person is hit by the shock wave, burning material and/or flames
Burn, scald; eye injury, foreign body in eye; hearing injury, foreign body in ear
Ignition sources
The ignition source causes a fire; a person is injured by flames, or intoxicated by gases from the house fire
Burn; poisoning
Overheating
Product overheats; fire, explosion
Burn, scald; eye injury, foreign body in eye; hearing injury, foreign body in ear
Toxicity
Toxic solid or fluid
Person ingests substance from product,
e.g. by putting it in mouth, and/or substance gets on skin
Acute poisoning; irritation, dermatitis
Person breathes in solid or fluid, for example vomited material (pulmonary aspiration)
Acute poisoning in lungs (aspiration pneumonia); infection
Toxic gas, vapour or dust
Person inhales substance from product; and/or substance gets on skin
Acute poisoning in lungs; irritation, dermatitis
Sensitising substance
Person ingests substance from product,
e.g. by putting it in mouth; and/or substance gets on skin; and/or person inhales gas, vapour or dust
Sensitisation; allergic reaction
Irritating or corrosive solid or fluid
Person ingests substance from product,
e.g. by putting it in mouth, and/or substance gets on skin or in eyes
Irritation, dermatitis; skin burn; eye injury, foreign body in eye
Irritating or corrosive gas or vapour
Person inhales substance from product, and/or substance gets on skin or in eyes
Irritation, dermatitis; skin burn; acute poisoning or corrosive effect in lungs or in eyes
CMR substance
Person ingests substance from product, e.g. by putting it in mouth, and/or substance gets onto skin; and/or person inhales substance as gas, vapour or dust
Cancer, mutation, reproductive toxicity
Microbiological contamination
Microbiological contamination
Person gets into contact with contaminated product by ingestion, inhalation or skin contact
Infection, local or systemic
Product operating hazards
Unhealthy posture
Design causes unhealthy posture of person when operating the product
Strain; musculoskeletal disorder
Overexertion
Design requires use of considerable force when operating the product
Sprain or strain; musculoskeletal disorder
Anatomical unsuitability
Design is not adapted to human anatomy, which makes it difficult or impossible to operate
Sprain or strain
Ignoring personal protection
Design makes it difficult for a person wearing protection to handle or operate the product
Various injuries
Inadvertent (de)activation
Person can easily (de)activate product, which leads to unwanted operation
Various injuries
Operational inadequacy
Design provokes faulty operation by a person; or product with a protective function does not provide expected protection
Various injuries
Failure to stop
Person wants to stop the product, but it continues to operate in situation where this is unwanted
Various injuries
Unexpected start
Product shuts down during a power failure, but resumes operation in a hazardous way
Various injuries
Inability to stop
In an emergency situation, person is not able to stop operation of the product
Various injuries
Inadequately fitting parts
Person tries to fit a part, needs too much force to fit, product breaks; or part is too loosely fitted and becomes loose during use
Sprain or strain; laceration, cut; bruising; entrapment
Missing or incorrectly fitted protection
Hazardous parts are reachable for a per son
Various injuries
Insufficient warning instructions, signs and symbols
User does not notice warning instructions signs and/or does not understand symbols
Various injuries
Insufficient warning signals
User does not see or hear warning signal (optical or audio), causing dangerous operation
Various injuries
Table 4
Risk level from the combination of the severity of injury and probability
Probability of damage during foreseeable lifetime of the product
Severity of injury
1
2
3
4
High
Low
>50 %
H
S
S
S
> 1/10
M
S
S
S
> 1/100
M
S
S
S
> 1/1 000
L
H
S
S
> 1/10 000
L
M
H
S
> 1/100 000
L
L
M
H
> 1/1 000 000
L
L
L
M
< 1/1 000 000
L
L
L
L

---
Source: https://www.legislation.gov.uk/eudn/2019/417/annex/division/2/division/6/division/6.3 (the official version)
Page: https://openlegislation.uk/eu-decision-2019-417/annex/division-2/division-6/division-6.3
Contains public sector information licensed under the Open Government Licence v3.0. Source: legislation.gov.uk, The National Archives.

