{
  "url": "https://openlegislation.uk/eu-directive-2020-12/annex-III/division-I",
  "json_url": "https://openlegislation.uk/eu-directive-2020-12/annex-III/division-I.json",
  "legislation": "eudr/2020/12",
  "legislation_title": "Commission Delegated Directive (EU) 2020/12 of 2 August 2019 supplementing Directive (EU) 2017/2397 of the European Parliament and of the Council as regards the standards for competences and corresponding knowledge and skills, for the practical examinations, for the approval of simulators and for medical fitness (Text with EEA relevance)",
  "legislation_url": "https://openlegislation.uk/eu-directive-2020-12",
  "path": "annex/III/division/I",
  "kind": "division",
  "number": "I",
  "heading": "TECHNICAL AND FUNCTIONAL REQUIREMENTS FOR VESSEL HANDLING AND RADAR SIMULATORS IN INLAND NAVIGATION",
  "text": "A target craft is fully controlled by the simulator and may have much simpler motion behaviour as an own craft.\nAn own craft is an object in the simulator which is fully controlled by a human being and provides a visual representation of the scenario.\nNo\nItem\nQuality level of technical requirement\nTest procedure\nVessel handling simulator\nRadar simulator\n1.\nInland navigational radar installation\nAt least one inland navigational radar installation with the same functionalities as a type approved inland navigational radar installation according to ES-TRIN has to be installed on the simulator.\nIt has to be verified if the installation has the same functionalities as the type approved inland navigational radar installation.\nx\nx\n2.\nCommunication system\nThe simulator shall be fitted with a communication system comprising\nan alternative internal telephone link and\ntwo independent inland waterway radio communication systems.\nIt has to be verified if the simulator is fitted with communication systems.\nx\nx\n3.\nInland ECDIS\nAt least one Inland ECDIS has to be installed on the simulator.\nIt has to be verified if the installation has the same functionalities as an Inland ECDIS.\nx\n4.\nExercise area\nThe exercise area contains at least a representative river with side arms or canals and harbours\nVisual inspection of the area\nx\nx\n5.\nSound signals\nSound signals can be given using foot pedals or buttons.\nIt has to be verified if foot pedals or buttons function correctly.\nx\nx\n6.\nNight time navigation lights panel\nNight-time navigation lights panel is installed on the simulator.\nIt has to be verified if night time navigation lights panel functions correctly.\nx\nx\n7.\nMathematical models for craft\nAt least three mathematical models of representative types of craft with different methods of propulsion and loading conditions including one small craft which could be a tug, one medium-sized craft (e.g. 86 m length) and one large craft (e.g. 110 or 135 m length).\nIt has to be verified if the three mandatory models are available.\nx\n8.\nMathematical models for craft\nAt least one mathematical model of representative type of craft (e.g. 86 m length).\nIt has to be verified if the mandatory model is available.\nx\n9\nNumber of available target craft\nThe simulator shall include target craft of at least 5 European Conference of Ministers of Transport (CEMT) classes.\nIt has to be verified if the required number and variety of target craft is available.\nx\nx\n10.\nOperator station\nThe operator shall be able to communicate on all very high frequency (VHF) channels. The operator has to be able to monitor the use of the channels.\nIt has to be verified if the operator can communicate on all VHF channels and if the operator can monitor the use of all channels.\nx\nx\n11.\nVarious exercises\nThere shall be a possibility to create, store and run various exercises, which shall be manipulable while running.\nDifferent operations shall be performed.\nx\nx\n12.\nSeparable exercises\nDuring examination of more than one applicant, the applicants’ exercises shall not interfere with the examination of another applicant.\nThe exercise shall be replayed for each applicant.\nx\nx\n13.\nCraft’s bridge functions and layout\nThe wheelhouse section shall be designed for radar navigation by one person as set out in ES-TRIN 2017/1.\nIt has to be verified if the bridge layout and equipment functions correspond to the applicable technical requirements for inland waterway craft. It has to be verified if the wheelhouse is designed for one person steering operations.\nx\nx\n14.\nSteering station (bridge/cubicle)\nSteering stations resemble those aboard inland craft as regards form and dimensions.\nVisual inspection.\nx\nx\n15.\nOperator station\n1.. There shall be a separate room in which operator(s) and examiner(s) can be seated, where the examiner must be able to perceive the radar image of the applicant.\n2.. The wheelhouse and operator space must be separate from each other. They shall be as much soundproof as possible.\n3.. The operator must be able to operate at least two VHF channels at the same time.\n4.. The operator must be able to clearly identify which radio communication channel the applicant is using.\nVisual inspection of the operator station and functionality check.\nx\nx\n16.\nBriefing/Debriefing station\nPossibility for replay at an operator or debriefing station.\nAssessment activities have to be monitored.\nx\nx\nOwn craft\n17.\nDegrees of freedom\nThe simulator shall be able to visualise the motion in six degrees of freedom.\nThe degrees of freedom implemented in the simulator can be evaluated by observing the visualisation system or by instruments. Therefore, the following manoeuvres are carried out using small craft which usually move more distinctively and faster than bigger ones.\nIf the horizon is swinging when looking forward during navigating along curves, the roll motion is implemented.\nIf the craft’s bow raises and drops with strong longitudinal accelerations, the pitch motion is implemented.\nIf the echo sounder display changes when running at higher speeds at constant water depth, the heave motion is implemented. This test implies the modelling of the squat effect.\nx\n18.\nDegrees of freedom\nThe simulator shall be able to simulate the motion in three degrees of freedom.\nThe degrees of freedom implemented in the simulator have to be evaluated.\nx\n19.\nPropulsion system\nThe simulation of all components of the propulsion system is carried out close to reality and considers all relevant influences.\nThe propulsion system has to be tested by acceleration and stopping manoeuvres during which the performance of the engine (in terms of reaction to throttle) and craft (in terms of maximum speed and time behaviour) can be observed.\nx\nx\n20.\nControl devices\nThe control device behaves close to reality regarding the rudder rate of turn and considers the most important influences.\nTo test the quality of the simulation of control devices, different investigations can be carried out. Limitations are given where it is not possible to evaluate the behaviour without protocols of state variables.\nReaction: The control device is used in forward and backward motion. It is observed if changes of the craft’s direction are initiated.\nRudder rate of turn: The control device is used and the rate of turn is observed on the display. It can be measured if the rate is realistic.\nx\nx\n21.\nShallow water effects\nThe effect of limited water depth on the power demand and the manoeuvring behaviour is modelled correctly in terms of quality.\nTwo types of tests are proposed which allow judging the quality regarding the consideration of the shallow water influence:\nRunning straight ahead: on different water depths the achieved maximum speed is measured, standardised with the speed on deep water and plotted versus the parameter draught by water depth (T/h). The comparison with existing data from model tests gives information about the quality of the shallow water influence in the simulation.\nTurning circle: by running a craft at constant power and a rudder angle of 20° on lateral unrestricted water, the values of speed, drift angle, rate of turn and turning circle diameter of a stationary turning craft can be recorded on stepwise reduced water depth.\nPlotting this date versus T/h allows determining how drift angle, rate of turn, speed and the diameter change with the water depth.\nx\n22.\nInfluence of current\nAt least two current measuring points on the craft exist so that the current yaw moment can be calculated.\nTests are planned to check the existence of the performance characteristic and its consideration in the simulation:\nAn own craft without propulsion is put into a river with existing current. It is observed whether the craft is taken by the current. Besides, it is checked whether it is accelerated up to the current speed. If the current follows the river direction, it will be checked further whether the craft slightly rotates.\nA trial with the port entrance from a river with current shows, to what extent the simulator realistically calculates a yawing moment generated by the inhomogeneous current.\nx\nx\n23.\nInfluence of wind\nThe wind influence generates forces in the horizontal plane according to the actual wind speed and direction. The wind also generates yaw and roll moments.\nTo check the quality level of the wind influence, different tests can be carried out. To be able to easily detect these effects, relatively high wind speeds are to be chosen.\nExecute the test as follows: conduct a test for both head-wind and side-wind in two different wind speeds in an area with no influence but wind. Start the wind and notice the behaviour. Stop the wind and notice the behaviour again. Start with a non-moving craft.\nx\n24.\nBank effect\nThe lateral force and yaw moment tend to change with distance to the bank and speed in a proper manner.\nFor checking the bank effect in the simulator an exercise area is needed which provides an embankment or wall on one side. The following tests have to be carried out:\nThe craft is running parallel along the wall. It is checked, whether the straight motion is affected and if the craft is attracted by the wall and if the bow turned away from it.\nThe distance to the bank or wall and the speed of the craft are varied and it is observed how the effects change.\nx\n25.\nCraft-craft interaction\nCraft are interacting with each other and realistic effects are computed.\nFor an entire check of the craft-craft interaction an exercise with two own craft shall be started on the simulator in a lateral unrestricted water. If this is not possible, the test may also be carried out using a traffic craft as the other craft. For a good assessment of the results, the craft shall start in parallel courses at a relatively small lateral distance.\nFor both overtaking and encountering it will be checked to which extent the own craft shows attraction and rotation.\nThe water depth is reduced. It shall be checked, if the interaction effects increase.\nThe distance between the craft shall be increased to find out, if the effects decrease.\nThe speed of the other craft shall be increased. The functional relation between passing craft effect and encountering speed shall be checked.\nx\n26.\nSquat\nBoth dynamic sinkage and trim are modelled in dependency of the speed, water depth and draught.\nThis feature is best tested in an area with lateral unrestricted water and constant water depth.\nA trial run has to show if the feature ‘squat’ can be checked using echo sounders.\nDifferent values for the under keel clearance at bow and stern show whether the craft trims.\nWith increasing speed the functional relation between squat (difference between under keel clearance during standstill and motion) and craft speed is checked.\nIt is tested whether the squat increases at constant speed but decreasing water depth.\nx\n27.\nCanal effect\nConsideration of the current back flow. The back flow is not linear to the craft speed.\nBack flow is a physical effect brought in the simulator as a resisting force executed on the craft. To test this, a craft is put in a narrow canal, the craft runs steady with constant power. The speed is then measured. The power is increased and the speed is measured. The test is repeated in open water with the same constant power (two levels) is applied. The expected effect is:\nThe speed in the narrow canal is less than in open waters at the same power setting.\nOn a larger power setting, the speed difference is bigger than on a lower power setting.\nx\n28.\nLock effect\nIn a lock the craft experiences the same effects as in a canal. The lock causes an additional effect due to a displacement flow caused by the craft with a large blockage factor entering the lock (the piston effect).\nThe test for the canal effect shows the back flow. This test does not have to be repeated. The piston effect can be demonstrated by:\nTake the craft into the lock at a relatively high speed. The craft shall experience additional resistance after entering the lock (slow down). When the propulsion is stopped the reversing forces shall still be available and the craft shall reverse slightly.\nStart in the lock, set propulsion to a fixed setting. The craft will leave the lock, experience a resisting force due to the piston effect. After leaving the lock (the craft free of the lock) the resisting force shall stop, shown by a sudden increase in speed that can be noted.\nx\n29.\nGrounding\nGrounding slows the craft down, it can be heard by a sound but does not lead in all cases to the craft stopping. Grounding is notified to the operator.\nAn exercise area with an even as well as a softly rising bottom is necessary for the check of grounding. Here, the existence of suitable depth information in the simulator itself is addressed and not the representation in the visualisation system.\nWhen grounding on a beach it has to be tested whether the craft really stops, and if so whether it stops abruptly or it slows down.\nDuring grounding, the change of the horizontal plane of the craft has to be checked with the visualisation system.\nRunning over a flat bottom at extreme shallow water, it has to be tested whether the craft grounds due to squat while the speed is increased continuously.\nFor all groundings it has to be checked, if this incident is accompanied by a sound.\nx\n30.\nGrounding\nCollision craft-shore Collision craft-craft Collision craft-bridge\nA grounding, a collision craft-shore, craft-craft, craft or bridge are notified in the simulation to the candidate and the operator.\nVisual inspection\nx\n31.\nCollision craft-shore\nCollisions craft-shore are notified in the simulation at least by a sound. The simulation slows the craft down. The calculation of the collision is carried out using a 2-dimensional shape of the craft.\nOnly for exercise areas with different objects on the shore the simulation of the collision craft-shore can be tested.\nBy sailing against different objects it can be tested whether the simulator can detect these and react on them.\nFor different objects it shall be tested whether there are certain types, for which no collision reaction occurs.\nThe sound for the collision can be tested with the audio system of the simulator, if available.\nThe observation of the collision in the visualisation system shows whether the collision occurs abruptly or if a crumble zone is simulated.\nA collision with a flat angle at low speed can show whether an elastic push is computed.\nx\n32.\nCollision craft-craft\nCollisions craft –craft are notified in the simulation at least by a sound. The simulation slows the craft down. The calculation of the collision is carried out using a 2-dimensional shape of the craft.\nUnder the precondition that it makes no difference for the own craft whether the other craft it is colliding with is another own craft or a traffic craft, different collisions can be carried out.\nIt is checked which reaction occurs on the simulator during a craft-craft collision for the own craft and whether a sound can be noticed.\nIn the instructor station, it is checked with sufficient magnification, if the outlines of the craft are used for the collision detection.\nIt is tested, if the collision occurs exactly at that moment, when the outlines touch each other.\nIt is checked, if there is a precise detection of the collision also for various craft with different shapes.\nx\n33.\nCollision craft-bridge\nCollisions craft-bridge are detected using a static height value (corresponding to a lowered wheelhouse, lowered mast). Collisions are notified in the simulation at least by a sound. The simulation slows the craft down.\nTo examine this achievement, a bridge must exist in the exercise area and Inland Electronical Navigation Chart is used.\nIt is checked whether during the passage of a bridge with not enough clearance a collision occurs and what is the outcome for the further simulation.\nIt is checked whether a safe passage is possible with sufficient reduction of the water level or increase of the draught. This shall also be checked in the visualisation system.\nDifferent runs are necessary to check the collision point on the ship, if only one exists. In this case it can also be localised whether the bridge causes a collision in the centre line or in the outer boundaries.\nx\n34.\nLifting wheelhouse\nCollision height and eye point shall be adaptable to the position of the bridge. A continuous motion of the lifting wheelhouse shall be available.\nA precondition for testing this performance feature is the availability of a typical inland waterway craft, e.g. a craft of 110 m length.\nThe basic availability of this functionality can be checked by the presence of an operating device for the change of the bridge position.\nThe function can be tested on the bridge and it shall be checked, whether arbitrary positions may be chosen and whether the motion is abrupt or with realistic speed.\nBy positioning another own craft in the vicinity it may be tested whether this functionality is also available for other craft in the visualisation system.\nIt can be observed whether also navigational lights and day signs move according to the motion of the lifting wheelhouse of the second own craft in the visualisation system.\nx\n35.\nRopes\nThe visualisation system shall display the dynamics of both the craft and the rope (e.g. slack, elasticity, weight and breaking and connections to the bollard points).\nIn an exercise area with a quay wall, mooring with a rope shall be tested.\nWhen using the rope, it shall be checked whether the rope connects to certain bollard points.\nThe breaking of a rope shall be checked by trying to stop the craft with a rope from full speed\nThe slack of a rope shall be checked by decreasing force and distance.\nx\n36.\nAnchors\nAnchors can be set and hauled in. The water depth and the dynamics of the chain are considered.\nIn an exercise area with restricted water depth and an own craft with one or several anchors, the anchor function can be examined. It is reasonable, if a constant current with a variable velocity is available.\nSetting and hauling in of the anchor is only possible if appropriate operating elements exist. It has also to be checked whether there are instruments indicating the chain length.\nIt is checked whether the speeds differ while setting and hauling in. Besides, it has to be also checked whether a suitable sound can be heard.\nBy variation of the water depth it has to be checked, if the water depth has an influence on the anchor function.\nAt low current velocity, it has to be tested whether the craft is oscillating and coming to halt after anchoring.\nAt continuous increase of the current, it has to be tested, if the anchor holds the craft.\nIf a single anchor does not hold, it has to be checked, if the craft halts with two anchors when two anchors are used.\nx\n37.\nTowing (operation between two craft)\nWhile towing, the dynamics of both craft and the rope connection are considered.\nThe exercise area for checking of the towing function can be an open sea area. Besides the towing or towed own craft, another craft (own craft or traffic craft) is necessary.\nThe basic condition for towing can be tested by bringing out a towing line between an own craft and the other craft.\nIf this is not possible, it has to be checked whether at least an alternative method for defining a force coming from a virtual tug is given.\nIt is checked whether the other craft, used as towing assistance, can accelerate the towed own craft and also initiate a yaw motion by a lateral pull.\nIt is checked whether the towing own craft can move the other craft by suitable manoeuvres and stop it and whether the other craft also can be brought into rotation by a lateral pull.\nx\nTraffic craft\n38.\nQuantity of traffic craft\nA minimum of ten traffic craft shall be available.\nTest has to show if the required quantity can be inserted in an exercise.\nx\nx\n39.\nControl of traffic craft\nThe traffic craft can follow routes with change of course and speed in a realistic way.\nThe availability of control functions has to be checked by creating a new exercise including traffic craft.\nx\nx\n40.\nMotion behaviour\nReasonably smooth motion behaviour.\nThe test procedure on control of traffic craft applies.\nx\nx\n41.\nInfluence of the wind\nThe traffic craft reacts to a given wind by showing a drift angle.\nWind applied to an exercise has to show a drift angle on the traffic craft changing with the speed and the direction of the wind.\nx\n42.\nInfluence of the current\nThe traffic craft reacts to a given current by showing a drift angle.\nCurrent applied to an exercise has to show a drift angle on the traffic craft changing with the speed and the direction of the current.\nx\nx\n43.\nImage section and size\nThe visualisation system allows a view around the horizon (360 degrees). The horizontal field of view may be obtained by a fixed view of at least 210 degrees and additional switchable view(s) for the rest of the horizon. The vertical view allows the view down to the water and up to the sky as it would be seen from the regular steering position in the wheelhouse.\nVisual inspection of the running simulator.\nx\n44.\nResolution by frame\nThe resolution reaches the resolution of the human eye. The frame rate (ideally > 50 fps, at least showing a realistic smooth picture) reveals no jerking.\nResolution has to be checked by visual inspection.\nx\n45.\nFurther detailing and display quality\nThe level of detail of the display system goes beyond a simplified representation. It shows a good view of the navigational area under all circumstances.\nThe visual model has to be checked by visual inspection.\nx\n46.\nWater surface\nCraft induced waves depend on the craft’s velocity. Water depth is considered. Wind induced waves comply with wind direction and speed.\nThe visual inspection has to show whether the craft induced waves change with the craft’s speed and whether the wind induced waves change with wind direction and speed.\nx\n47.\nSun, moon, celestial bodies\nSun and moon follow a 24-hour interval. The positions do not exactly correspond to place and date of the simulation. The night sky may consist of arbitrary stars.\nThe visual inspection has to show whether the sun, moon and celestial bodies in day, night and twilight situations can be modified\nx\n48.\nWeather\nStationary high cloud layers are represented. Furthermore rainfall, haze and fog can be displayed.\nThe visual inspection shows the required level of detail.\nx\n49.\nAmbient noise\nEngine noises are reproduced in a realistic manner.\nThe engine noises have to be tested in quiet weather and sea conditions by assessing the noises for all engine speeds. It has to be determined if the engine sound is audible and if volume level and sound are appropriate.\nx\nx\n50.\nExternal noise sources (e.g. engine noises, audible warning signals and anchor).\nSingle sound signals are played in a realistic way, but cannot be located acoustically.\nAs a first step on the wheelhouse of the stationary own craft, all available sound signals are activated one after the other. It is assessed whether the sound signals are realistic regarding sound and volume levels. In a second step, the same sound signals are activated on another craft, whereas the distance to the craft is modified. It has to be examined, if the correct signal sounds and if the volume levels are played in the right way.\nAll operable auxiliary power units (e. g. anchors) on craft’s wheelhouse are activated separately. It has to be verified whether the operating status is acoustically perceivable.\nx\n51.\nExternal noise (sound signals)\nSound signals from target craft shall be hearable.\nDuring an exercise a sound signal from a target craft shall be given.\nx\n52.\nInternal acoustic information\nAcoustic signals from bridge devices sound realistically, but are played by speakers located on the console of the simulator.\nAll acoustic signals of all available wheelhouse devices are activated one after the other. It is tested whether the signals are emitted by the devices themselves or by the speakers of the simulator and how far they sound realistic.\nx\n53.\nListening\nThe operator is able to listen to all noises from the craft’s wheelhouse.\nWithin the scope of a simulation it has to be tested whether sounds from craft’s wheelhouse are transmitted clearly and understandably and if the volume level is adjustable.\nx\n54.\nRecording\nSounds from craft’s wheelhouse are recorded synchronously with the simulation.\nAn exercise is executed including radio communication and sounds. Replay must show a proper audible recording synchronously with the replay of the simulation.\nx\n55.\nRadar conformity\nThe angular accuracy for horizontal bearing shall be in accordance with European Technical Specification (ETSI) EN 302 194. Effects related to the vertically limited opening angle are identifiable e.g. when passing bridges.\nConformity ‘vertical’: simulation of bridge passage with consideration of:\nthe height of the antenna above the water surface at current draught,\nthe radiation angle in accordance with the radar lobe and the trim of the craft,\nthe height of the bridge between lower edge of the bridge and the water surface.\nx\nx\n56.\nResolution\nThe radar simulation shall create a realistic radar image.\nThe radar simulation shall meet the requirements of ETSI EN 302 194 [1].\nProper resolution has to be demonstrated at a distance of 1 200 m: two objects with an azimuthal distance of 30 m have to be identified as two separate objects.\nTwo objects at a distance of 1 200 m in the same direction with a distance of 15 m between them have to be identified as two different objects.\nx\nx\n57.\nShadowing caused by own or other craft\nShadowing corresponds to the trigonometric relations, but do not consider changes of the dynamic position of craft.\nThe shadowing caused by own craft has to be tested by approaching a buoy and identifying the distance when the buoy is hidden by the craft’s bow. This distance shall be realistic.\nThe shadowing caused by other craft has to be tested by putting two craft in the same direction. When putting a smaller craft behind a larger craft, the smaller craft shall not appear on radar display.\nx\nx\n58.\nSea and rain clutter\nThe adjustment of filters and their effect correspond to the magnitude of real approved devices.\nAn assessment is done by switching on and adjusting the filters.\nx\nx\n59.\nFalse echoes\nFalse echoes are generated. Additionally, the frequency of multiple echoes changes with the distance in a realistic manner.\nIn an exercise with multiple target craft, false echoes shall be visible. During the test, the observer has to look for interference and multiple echoes.\nx\nx\n60.\nWater depth\nThe bottom topography is described in detail by bathymetric contours and soundings or in any other form in a high resolution, as far as data is available.\nWhen sailing through the area to be inspected, it has to be checked whether the echo sounder shows realistic values.\nx\n61.\nCurrent\nThe current can be arbitrary defined by at least 2- dimensional vector fields with a high resolution adapted to the craft size and the area.\nThe effect of current has to be tested by letting an own craft drifting on a river. The craft shall move with the current in a realistic way.\nx\nx\n62.\nTide\nTidal data is given in a coarse spatial or temporal resolution, or both.\nThe effect of the tide on floating objects can be evaluated by simulating a preferable small floating object without any propulsion or other forces (e.g. from wind or ropes). By changing the time of day, it can be checked whether the tidal current and water level are time dependent and realistic. The water level can be directly seen at the echo sounder, and can be recorded for a full day to be compared with measured or calculated data.\nx\n63.\nWind\nFluctuations and wind vector fields can be defined and allow local modification.\nIf an anemometer is ‘installed’ on board, the instrument on the bridge shall display the relative wind speed and direction. The influence of different wind fields on the craft dynamics has to be tested.\nx\n64.\n2D/3D models of stationary objects\n2D replacements of objects are only allowed for objects far away and are not recognised.\nWhile a craft is moving in the whole simulation area that has to be validated, fixed objects are observed. It can be found, at which distance and in which way the level of detail is reduced and whether 2D-models are used.\nx\n65.\nLevel of detail of stationary objects\nA good level of detail can let appear realistic objects, although simplifications are recognisable in shape and surface.\nThe training area to be assessed will be loaded and an own craft is set. It is first necessary to examine whether all navigationally important objects are identified. The scenery must at first glance appear realistic.\nx\n66.\nDay/night models of moveable objects\nIn the darkness, any object can be illuminated. Navigationally important light sources can emit light at predetermined characteristics.\nThe training area to be assessed will be loaded and an own craft is set. Simulation time is set to midnight. It has to be tested whether all navigationally important objects are illuminated in the simulation as in reality.\nFurthermore it has to be tested whether other objects are illuminated. If the simulator software has this feature, the instructor switches the lighting of the intended items on and off.\nx\n67.\n2D/3D models of moveable objects\nTwo-dimensional objects are only used in the background (large distance) so that they are hardly apparent. Otherwise 3D-models are taken.\nThe training area to be assessed is loaded and an own craft selected. The training area is navigated completely; at the same time the available moveable objects are used, observed and evaluated to determine whether they have flat surfaces turning to the observer.\nx\n68.\nLevel of detail\nIn case of an improved level of detail, realistic objects are presented, though forms and surfaces appear in a simplified way.\nAn own craft runs within an arbitrarily selected operating area. Assessable moving objects are used. They shall appear in a realistic way.\nx\n69.\nSetting of lights and day signals\nThe lights and signal shown can be switched individually, i.e. all the lights and signals are separately stored in the database and are positioned according to the requirements of real craft and according to the applicable regulation for the craft used.\nIn close proximity to a traffic craft an own craft is used in any training area. As far as possible, the operator sets all kinds of day signals and traffic lights aboard the traffic craft. If the simulator allows, a second own craft is used instead of the traffic craft. On the second own craft all kinds of light and day signals are also set. At the steering station of the first own craft it will be checked which light and day signals are visible on both other craft.\nx\n70.\nDay/night models\nLight sources can flash according to certain characteristics.\nAn own craft navigates within an operating area. Simulation time is set to 24:00 h. All assessable moving objects are used. As far as possible, the operator switches on all available light sources installed at the objects for a visual inspection.\nx\n71.\nRadar reflectivity\nThe echo in the radar picture shall be realistic and dependent of the viewing angle.\nIt shall be checked, if reflecting objects show a realistic echo.\nx\nx\n72.\nEchoes caused by waves and precipitation\nSea state echoes are stored for typical wave pattern also covering the range of sea state levels. Echoes by precipitation are shown in a realistic manner.\nSea state echoes have to be tested by introducing different wave heights and directions. Precipitation echoes are checked.\nx\nx\n73.\nWaves\nSea state and wave direction can be adjusted; the craft moves realistically.\nIt has to be tested, if the motion of the craft varies according to the sea state. Wave directions and height have to be visible.\nx\n74.\nPrecipitation\nAll weather conditions (restriction of visibility, precipitation with the exception of lightning and cloud formation) are available resulting in a coherent picture.\nA visual inspection shall be carried out to check whether the visibility may be reduced,.\nx\n75.\nChart display\nThe Inland ECDIS in information mode has to meet the requirements of the most recent standard published by the European Union or the Central Commission for Navigation of the Rhine (Commission Implementing Regulation (EU) No 909/2013 or CCNR Inland ECDIS edition 2.3 or its updated edition).\nIt has to be checked, if the ECDIS software is certified and Inland Electronical Navigation Chart is used.\nx\n76.\nMeasuring units\nThe simulator uses units for European inland waterway navigation (km, km/h).\nThe displayed units have to be evaluated.\nx\nx\n77.\nLanguage options\nLanguage of examination and/or English shall apply.\nLanguage of the instruments has to be checked.\nx\nx\n78.\nQuantity of exercises\nThere shall be a possibility to create, store and run various exercises, which shall be manipulable while running.\nDifferent operations shall be performed.\nx\nx\n79.\nQuantity of own craft\nFor each bridge a different own craft can be loaded.\nDemonstration of separate exercises on multiple bridges (if applicable).\nx\n80.\nStorage data\nAll simulation values which are necessary to replay the simulation, including video and sound of the performance of the applicant have to be stored.\nA simulation run is started and the storage carried out. The simulation is reloaded and reviewed in order to determine whether all relevant data is available from the recorded simulation run.\nx\nx\n81.\nStorage of displayed examination\nThere must be an opportunity for replay in the operator room or at a debriefing station. Radio communication shall be recordable.\nThe exercise shall be replayed.\nx\nx",
  "extent": "E+W+S+N.I.",
  "status": null,
  "version": "current",
  "annotations": [
    {
      "type": "footnote",
      "label": "f1",
      "text": "A target craft is fully controlled by the simulator and may have much simpler motion behaviour as an own craft."
    },
    {
      "type": "footnote",
      "label": "f2",
      "text": "An own craft is an object in the simulator which is fully controlled by a human being and provides a visual representation of the scenario."
    }
  ],
  "outstanding_effects": [],
  "provenance": {
    "source": "legislation.gov.uk",
    "source_url": "https://www.legislation.gov.uk/eudr/2020/12/annex/III/division/I",
    "retrieved_at": "2026-11-01T15:21:24.083960+00:00"
  },
  "licence": "Open Government Licence v3.0",
  "licence_url": "https://www.nationalarchives.gov.uk/doc/open-government-licence/version/3/",
  "attribution": "Contains public sector information licensed under the Open Government Licence v3.0. Source: legislation.gov.uk, The National Archives."
}