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Division 6.3 Sensitivity analysis

United Kingdom

Original text. Later amendments are not shown.

The factors used to calculate the risk of an injury scenario, namely the severity of the injury and the probability, often have to be estimated. This creates uncertainty. Probability in particular can be difficult to estimate, since the behaviour of consumers, for example, can be difficult to predict. Does a person perform a certain action often or only occasionally?

It is therefore important to consider the level of uncertainty of the two factors and to make a sensitivity analysis. The purpose of this analysis is to establish how much the risk level varies when the estimated factors vary. The example provided on the table below only shows the variation of probability, since the severity of the injury is usually predicted with more certainty.

A practical way of performing the sensitivity analysis is to repeat the risk assessment for a certain scenario, but to use a different probability for one or more steps in the scenario. For example, a candle containing seeds could cause a fire, because the seeds can catch fire and generate high flames. Furniture or curtains can catch fire and persons not in the room could inhale toxic fumes and suffer fatal poisoning:

Injury scenarioInjury type and locationSeverity of injuryProbability of injuryResulting probabilityRisk
Seeds or beans catch fire generating high flames. Furniture or curtains catch fire. Persons are not in room, but inhale toxic fumes.Fatal poisoning4
  • Seeds or beans catch fire: 90 % (0,9)

  • People not in the room for some time: 30 % (0,3)

  • Furniture or curtains catch fire: 50 % (0,5) (depends on surface on which candle is placed)

  • Persons inhale toxic fumes: 5 % (0,05)

0 00675 > 1/1 000Serious

The probability levels for the steps in the scenario were estimated as shown in the table.

The overall probability is 0,00675, which corresponds to > 1/1 000 in table 4. This leads to the conclusion of ‘serious risk’. Note that the exact probability is closer to 1/100 than to 1/1 000, which already gives some confidence in the risk level because it is a little deeper in the serious risk area of table 4 than the > 1/1 000 row suggests.

Suppose we are uncertain about the 5 % probability that persons inhale the toxic fumes. We could put it at a much lower 0,1 % (0 001 = 1 in a thousand). If we recalculate with that assumption, the overall probability is 0,000135, which translates into > 1/10 000. Nevertheless, the risk is still serious. Even if for some reason the probability were to be a factor of 10 lower, the risk would still be high. Therefore, although the probability may vary 10- or 100-fold, we still find a serious or high risk (the latter being quite close to ‘serious’). Thus, this sensitivity analysis lets us confidently assess the risk as serious.

In general, however, risk assessment should be based on ‘reasonable worst cases’: not too pessimistic on every factor, but certainly not too optimistic.

Table 1

Consumers

ConsumersDescription
Very vulnerable consumers

Very young children: 0 to 36 months

Others: Persons with extensive and complex disabilities

Vulnerable consumers

Young children: Children older than 36 months and younger than 8 years.

Older children: Children 8 to 14 years

Others: Persons with reduced physical, sensory or mental capabilities (e.g. partially disabled, elderly, including those over 65, with some reduction in their physical and mental capabilities), or lack of experience and knowledge

Other consumersConsumers other than very vulnerable or vulnerable consumers

Table 2

Hazards, typical injury scenarios and typical injuries

NB: This table is for guidance only; the typical injury scenarios should be adapted when preparing a risk assessment. There is specific risk assessment guidance for chemicals, cosmetics and possibly others. It is highly recommended to use this specific guidance when assessing such products. See section 3.2.

Hazard groupHazard(product property)Typical injury scenarioTypical injury
Size, shape and surfaceProduct is obstaclePerson trips over product and falls; or person bumps into productBruising; fracture, concussion
Product is impermeable to airProduct covers mouth and/or nose of a person (typically a child), or covers internal airwaySuffocation
Product is or contains small partPerson (child) swallows small part; the part gets stuck in larynx and blocks airwaysChoking, internal airway obstruction
Possible to bite off small part from productPerson (child) swallows small part; the part gets stuck in the digestive tractDigestive tract obstruction
Sharp corner or pointPerson bumps into sharp corner or is hit by moving sharp object; this causes a puncture or penetration injuryPuncture; blinding, foreign body in eye; hearing, foreign body in ear
Sharp edgePerson touches sharp edge; this lacerates the skin or cuts through tissuesLaceration, cut; amputation
Slippery surfacePerson walks on surface, slips and fallsBruising; fracture, concussion
Rough surfacePerson slides along rough surface; this causes friction and/or abrasionAbrasion
Gap or opening between partsPerson puts a limb or body in opening and finger, arm, neck, head, body or clothing is trapped; injury occurs due to gravity or movementCrushing, fracture, amputation, strangulation
Potential energyLow mechanical stabilityProduct tips; person on top of product falls from height, or person near product is hit by the product; electrical product tips, breaks and gives access to live parts, or continues to work heating nearby surfacesBruising; dislocation; sprain; fracture, concussion; crushing; electric shock; burns
Low mechanical strengthProduct collapses by overloading; person on top of product falls from height, or person near product is hit by the product; electrical product tips, breaks and gives access to live parts, or continues to work heating nearby surfacesBruising; dislocation; fracture, concussion; crushing; electric shock; burns
High position of userPerson at high position on the product loses balance, has no support to hold on to and falls from heightBruising; dislocation; fracture, concussion; crushing
Elastic element or springElastic element or spring under tension is suddenly released; person in the line of movement is hit by the productBruising; dislocation; fracture, concussion; crushing
Pressurised liquid or gas, or vacuumLiquid or gas under pressure is suddenly released; person in the vicinity is hit; or implosion of the product produces flying objectsDislocation; fracture, concussion; crushing; cuts (see also under fire and explosion)
Kinetic EnergyMoving productPerson in the line of movement of the product is hit by the product or run overBruising; sprain; fracture, concussion; crushing
Parts moving against one anotherPerson puts a body part between the moving parts while they move together; the body part gets trapped and put under pressure (crushed)Bruising; dislocation; fracture; crushing
Parts moving past one anotherPerson puts a body part between the moving parts while they move close by (scissor movement); the body part gets trapped between the moving parts and put under pressure (shearing)Laceration, cut; amputation
Rotating partsA body part, hair or clothing of a person is entangled by the rotating part; this causes a pulling forceBruising; fracture; laceration (skin of the head); strangulation
Rotating parts close to one anotherA body part, hair or clothing of a person is drawn in by the rotating parts; this causes a pulling force and pressure on the body partCrushing, fracture, amputation, strangulation
AccelerationPerson on the accelerating product loses balance, has no support to hold on to and falls with some speedDislocation; fracture, concussion; crushing
Flying objectsPerson is hit by the flying object and depending on the energy sustains injuriesBruising; dislocation; fracture, concussion; crushing
VibrationPerson holding the product loses balance and falls; or prolonged contact with vibrating product causes neurological disorders, osteoarticular disorder, trauma of the spine, vascular disorderBruising; dislocation; fracture; crushing
NoisePerson is exposed to noise from the product. Tinnitus and hearing loss may occur depending on sound level and distanceHearing injury
Electrical EnergyHigh/low voltagePerson touches part of the product that is at high voltage; the person receives an electric shock and may be electrocutedElectric shock
Heat productionProduct becomes hot; a person touching it may sustain burns; or the product may emit molten particles, steam, etc., that hits a personBurn, scald
Live parts too closeElectric arc or sparks occur between the live parts. This may cause a fire and intense radiationEye injury; burn, scald
Extreme temperaturesOpen flamesA person near the flames may sustain burns, possibly after clothing catches fireBurn, scald
Hot surfacesPerson does not recognise the hot surface and touches it; the person sustains burnsBurn
Hot liquidsPerson handling a container of liquid spills some of it; the liquid falls on the skin and causes scaldsScald
Hot gasesPerson breathes in the hot gases emitted from a product; this causes lung burn; or prolonged exposure to hot air causes dehydrationBurn
Cold surfacesPerson does not recognise the cold surface and touches it; the person sustains frostbiteBurn
RadiationUltraviolet radiation, laserSkin or eyes of a person are exposed to radiation emitted by the productBurn, scald; neurological disorders; eye injury; skin cancer, mutation
High intensity electromagnetic field (EMF) source; low frequency or high frequency (microwave)Person is close to the electromagnetic field (EMF) source, body (central nervous system) is exposedNeurological (brain) damage, leukaemia (children)
Fire and explosionFlammable sub stancesPerson is near the flammable substance; an ignition source sets the substance on fire; this causes injuries to the personBurn
Explosive mixturesPerson is near the explosive mixture; an ignition source causes an explosion; the person is hit by the shock wave, burning material and/or flamesBurn, scald; eye injury, foreign body in eye; hearing injury, foreign body in ear
Ignition sourcesThe ignition source causes a fire; a person is injured by flames, or intoxicated by gases from the house fireBurn; poisoning
OverheatingProduct overheats; fire, explosionBurn, scald; eye injury, foreign body in eye; hearing injury, foreign body in ear
ToxicityToxic solid or fluid

Person ingests substance from product,

e.g. by putting it in mouth, and/or substance gets on skin

Acute poisoning; irritation, dermatitis
Person breathes in solid or fluid, for example vomited material (pulmonary aspiration)Acute poisoning in lungs (aspiration pneumonia); infection
Toxic gas, vapour or dustPerson inhales substance from product; and/or substance gets on skinAcute poisoning in lungs; irritation, dermatitis
Sensitising substance

Person ingests substance from product,

e.g. by putting it in mouth; and/or substance gets on skin; and/or person inhales gas, vapour or dust

Sensitisation; allergic reaction
Irritating or corrosive solid or fluid

Person ingests substance from product,

e.g. by putting it in mouth, and/or substance gets on skin or in eyes

Irritation, dermatitis; skin burn; eye injury, foreign body in eye
Irritating or corrosive gas or vapourPerson inhales substance from product, and/or substance gets on skin or in eyesIrritation, dermatitis; skin burn; acute poisoning or corrosive effect in lungs or in eyes
CMR substancePerson ingests substance from product, e.g. by putting it in mouth, and/or substance gets onto skin; and/or person inhales substance as gas, vapour or dustCancer, mutation, reproductive toxicity
Microbiological contaminationMicrobiological contaminationPerson gets into contact with contaminated product by ingestion, inhalation or skin contactInfection, local or systemic
Product operating hazardsUnhealthy postureDesign causes unhealthy posture of person when operating the productStrain; musculoskeletal disorder
OverexertionDesign requires use of considerable force when operating the productSprain or strain; musculoskeletal disorder
Anatomical unsuitabilityDesign is not adapted to human anatomy, which makes it difficult or impossible to operateSprain or strain
Ignoring personal protectionDesign makes it difficult for a person wearing protection to handle or operate the productVarious injuries
Inadvertent (de)activationPerson can easily (de)activate product, which leads to unwanted operationVarious injuries
Operational inadequacyDesign provokes faulty operation by a person; or product with a protective function does not provide expected protectionVarious injuries
Failure to stopPerson wants to stop the product, but it continues to operate in situation where this is unwantedVarious injuries
Unexpected startProduct shuts down during a power failure, but resumes operation in a hazardous wayVarious injuries
Inability to stopIn an emergency situation, person is not able to stop operation of the productVarious injuries
Inadequately fitting partsPerson tries to fit a part, needs too much force to fit, product breaks; or part is too loosely fitted and becomes loose during useSprain or strain; laceration, cut; bruising; entrapment
Missing or incorrectly fitted protectionHazardous parts are reachable for a per sonVarious injuries
Insufficient warning instructions, signs and symbolsUser does not notice warning instructions signs and/or does not understand symbolsVarious injuries
Insufficient warning signalsUser does not see or hear warning signal (optical or audio), causing dangerous operationVarious injuries

Table 4

Risk level from the combination of the severity of injury and probability

Probability of damage during foreseeable lifetime of the productSeverity of injury
1234

High

Low

>50 %HSSS
> 1/10MSSS
> 1/100MSSS
> 1/1 000LHSS
> 1/10 000LMHS
> 1/100 000LLMH
> 1/1 000 000LLLM
< 1/1 000 000LLLL
  1. Table 3Severity of injury
  2. Division
  3. Glossary of terms

Notes on Division

Footnotes

f1

If you need more information on the Risk Assessment method for harmonised products (both consumer and professional products) in relation to broader categories of public risks protected under EU harmonisation legislation, please refer to Part I, Chapter 5.3.